Based in Luxembourg, Pixel Games SARL-S (more commonly referred to as ‘pixel games’) is a bite-sized, independent development studio focused on creating classic arcade experiences for modern consoles.
As the name suggests, the studio’s creative focus revolves entirely around pixel art games with limited color palettes, where every pixel counts. The company was founded by Sebastian Kostka, who is also responsible for all the game art and most of the development cycle.
Kostka wrote his first program in 1982 on a black-and-white TV using a Sinclair ZX Spectrum.
“Being able to interact with that big black and white monster on wheels was an amazing experience,” said Kostka. “In those early days, at least in Europe, most games were made by so-called bedroom programmers, who were free to experiment and innovate at will. It was an amazing experience and from that day on, I knew I wanted to make games and draw pixels for a living.”
Later, technology and gaming evolved and matured. AAA studios and big-budget games took center stage. During this period, Kostka joined Ubisoft, contributing to titles like Rayman 2, Tonic Trouble, Tim7, F1 Racing Simulation, and others.
Over the course of the past decade, the introduction and success of the mobile gaming market inspired what Kostka calls “a wonderful, new generation of bedroom programmers,” also known as indie-devs, and “a great opportunity to return to a vibrant and creative community.”
The revival led Kostka to the creation of pixel games in 2020. The studio focuses primarily on creating classic 2D pixel art titles for modern consoles, including the Nintendo Switch, Xbox, PlayStation, Atari VCS, and PC.
This digital exhibition features art, screenshots, and development sketches from pixel’s most popular releases, including Bobby Bombastic, Donut Dodo, Sir Lovelot, and more. Visit pixel.games to learn more.





















